Search results for " Unbuilt Architecture."

showing 3 items of 3 documents

Rappresentare le connessioni mai nate: il progetto di Luigi Moretti per la Casa del Balilla di Messina

2020

Luigi Moretti (Rome 1906 - Capraia 1973) was one of the undisputed protagonists of the history of architecture in Italy during the twentieth century. This essay attempts to investigate one of his projects never built dating back to 1936, the Casa del Balilla in Messina, developing a method based essentially on critical redrawing, starting from the exhaustive graphic-design documentation of the time, found in the Central Archive of the state. An exegetical process which, in an attempt to delineate those spatial, architectural and urban connections that never materialized, reveals the attention shown by Moretti to the peculiarities of the place and to man as user, who is assumed as the center…

Luigi Moretti Messina virtuality model unbuilt architectureSettore ICAR/17 - Disegno
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Drawing space in the places of myth: Luigi Moretti and Sicily

2021

Come si disegnava l’architettura negli anni ’30? È questo il quesito di partenza attraverso cui si vuole imbastire una più ampia riflessione sull’architettura di quel periodo, assumendo come riferimento un progetto siciliano di Luigi Moretti: la Casa del Balilla di Messina del 1936. L’analisi iniziale del corpus delle tavole di progetto dell’edificio ha preventivamente lo scopo di valutare i contenuti espressivi del disegno inteso come strumento disciplinare proprio dell’architettura. Ma il fatto che l’opera prima di Luigi Moretti in terra di Sicilia non abbia mai visto la luce ha altresì indotto all’elaborazione di un’esegesi ulteriore, consistente nella costruzione di un modello tridimens…

Luigi Moretti Messina virtualità Modello Architettura non realizzataLuigi Moretti Messina virtuality 3D model Unbuilt architecture.Settore ICAR/17 - Disegno
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Redrawing the Past, reimaiging the Future. Gamification project for the reinterpretation of historical architecture

2021

The objectives of the work we present concern the reinterpretation of architectural traces of the past with a "gamification" project for educational laboratories to be activated in schools of different order and grade. The methodology used starts from the 3D-reconstruction of disappeared architectures, urban plots where the stratification lends itself to different interpretations, based on the documentary information found and the hypotheses that can be spent directly from reading the artefact. Then it translates everything into diversified outputs to tell the evolution of the monument and the site and its conjectural reconfiguration: from immersive 3D visualization to 3D printing of modula…

Settore ICAR/17 - DisegnoGamification Immersive Three-dimensional Visualization 3D Printing Unbuilt Architecture.
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